Meet the Minds Behind Skinsmonkey
Our team combines decades of industry experience with a passion for teaching the next generation of 3D artists and AR/VR developers. Get to know the people who make our innovative learning platform possible.

Marcus brings over 12 years of AAA game development experience to Skinsmonkey. He's worked on major titles at studios like Ubisoft and EA, specializing in character modeling and technical pipeline development.
Before joining Skinsmonkey in 2023, Marcus spent five years as a Senior Technical Artist at Ubisoft Dubai, where he led the character modeling team for several high-profile projects. His expertise in procedural modeling and workflow optimization has helped countless students transition from beginners to industry-ready professionals.
Marcus holds a Master's degree in Computer Graphics from the University of Southern California and has contributed to over 15 shipped game titles. He's particularly passionate about teaching sustainable modeling practices and helping students understand the technical constraints that drive creative decisions in game development.
When he's not teaching, Marcus continues to consult for major studios and contributes to open-source 3D tools. His students consistently praise his ability to break down complex concepts and his commitment to staying current with industry trends.

Ahmed is a pioneering force in AR/VR education, with extensive experience developing immersive applications for both mobile and desktop platforms. His background spans from startup innovation to enterprise solutions.
Ahmed joined Skinsmonkey in early 2024 after spending three years as Lead AR Developer at a Dubai-based tech startup, where he built AR shopping experiences that reached over 2 million users. His deep understanding of performance optimization and cross-platform development makes him an invaluable resource for students learning to create efficient AR/VR applications.
With a Computer Science degree from the American University of Sharjah and multiple certifications in Unity and AR development, Ahmed brings both theoretical knowledge and practical experience to the classroom. He's particularly skilled at teaching students how to balance visual fidelity with performance requirements - a critical skill in mobile AR development.
Ahmed's teaching philosophy centers on hands-on learning and real-world application. His courses consistently receive top ratings from students who appreciate his patient approach and ability to explain complex technical concepts in accessible terms. He's currently working on curriculum updates that incorporate the latest AR/VR technologies emerging in 2025.
Our Collective Impact
Together, our team has created a learning environment that bridges the gap between academic theory and industry practice. We're not just teaching software - we're mentoring the next generation of digital creators who will shape the future of interactive entertainment and immersive technology.
What Drives Us Forward
Industry-First Education
We believe students learn best when they're working on projects that mirror real industry challenges. Our curriculum is constantly updated to reflect current market demands and emerging technologies, ensuring graduates are immediately productive in professional environments.
Personalized Learning Paths
Every student brings unique strengths and goals to our program. We've developed flexible learning tracks that allow individuals to focus on their areas of interest while building a solid foundation in core 3D modeling and AR/VR development principles.
Community-Centered Growth
Learning doesn't stop at graduation. We've built a thriving community of current students, alumni, and industry professionals who support each other's growth throughout their careers. This network has become one of our most valuable assets for job placement and professional development.